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Eastward game switch
Eastward game switch












An apocalyptic train ride across a world struggling to adapt to its newfound hardships, held together by the wonderous joy and tireless bond of Sam and John, Eastward draws you in almost effortlessly and keeps tight hold until the train has come to a complete stop. There’s far more to be seen by the end of some 5-6 chapters and around a 30-hour plot. What’s the saying? It’s not the destination that matters… They feel like lovable wholesome vignettes in a journey. There are episodes in certain towns that in a lesser game might be considered filler, but with Sam’s energy and joy permeating through, it never feels like that. But it’s the strength of the bond between John and Sam, the never-leave-each-other, do-or-die, you’ll-always-be-there-right love that really holds the whole thing together. It’s a pretty episodic framework by the time you get well into it, but there’s reasons for that I won’t go into here. It’s cute, quirky, not afraid to spend plenty of time setting up characters just to move on to the next town and never see them again. Add in the slow build of clues about Sam’s pod-child origins and you’ve got the makings of a great little story. As the miasma follows you and towns in your wake fall silent, there’s a sinister edge to things. Seems maybe the mayor was protecting his town from something after all. They get embroiled in each town’s story, helping out and making friends, but also encountering and investigating the sinister miasma – a black fog that rolls across the surface world and kills on contact. This is not much of a punishment, and so begins their adventure, riding the rails from town to town, exploring a post-apocalyptic world. However, with their new knowledge, they are now a threat to the town and are banished, thrown on a train going Eastward from which no one ever returns. Sam lives with John who takes care of her as her guardian, but when they venture through the Ancient Ruins (an abandoned shopping centre above the station) they find the way out of their tiny world. Ruled over by a tyrant mayor, no one is allowed to even mention the world above let alone leave.

eastward game switch

These delicacies will grant health bonuses, power boosts and secret boons.The story starts in Potcrock Isle, but don’t be fooled by its name it’s an underground Fallout-type bunker town that resembles an old train station.

  • Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, infested mines and abandoned malls.
  • eastward game switch

    Get to know a quirky cast of characters with oodles of personality, as you immerse yourself in this heartwarming story-driven adventure, packed with fun and wacky humour.

    eastward game switch

  • Switch between controlling John and Sam to solve environmental puzzles and fight your way through formidable dungeons, separating to unlock hidden paths or sticking together as you traverse a perilous landscape.
  • Fend off peculiar monsters and ferocious bosses with your weapon of choice - be it a gun, flamethrower or your trusty ol’ frying pan.
  • Jump aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
  • Discover the wonderfully weird world of Eastward.
  • Can you uncover the truth behind Sam’s mystic powers and bring back harmony to Eastward’s ravaged lands?

    eastward game switch

    Escape the tyrannical clutches of a subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.Ĭombine John and Sam’s skills to solve dungeon puzzles, take down unusual enemies, and survive the deadly miasma.














    Eastward game switch